https://km-3d.com/produkt/deltamush-skin-plugin/
DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with “converting” to Skin feature. The plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.
It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices. It allows you to make adjustments during posing in realtime.
After that you can delete the plugin from the scene and from now the skinned object is ready to use by everyone without the plugin.
https://km-3d.com/produkt/smoth-boolean-1-0-plugin/
SmoothBoolean is a spectacular 3ds Max plugin for creating smooth transitions between ProBoolean meshes.
https://km-3d.com/produkt/smoth-boolean-1-0-plugin/
SmoothBoolean is a spectacular 3ds Max plugin for creating smooth transitions between ProBoolean meshes.
KM-3D DeltaMushToSkin v1.0 for 3ds Max 2013 - 2022 x64
https://km-3d.com/produkt/deltamush-skin-plugin/
DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with “converting” to Skin feature. The plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.
Available for 3ds Max versions: 2013 (32-bit & 64-bit), 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022
KM-3D Cloth Deform 1.0 for 3ds Max 2015 - 2022
https://km-3d.com/produkt/cloth-deform-1-0/
Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes/stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transform it into a wrinkled-state based on its rest pose. It doesn’t do any simulation, so to see the result at frame 100 you don’t have pre-sim the (0-99) range, like in any other cloth simulators.
KM-3D DeltaMushToSkin v1.0 for 3ds Max 2013 - 2021 x64
https://km-3d.com/produkt/deltamush-skin-plugin/
DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with “converting” to Skin feature. The plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.
Available for 3ds Max versions: 2013 (32-bit & 64-bit), 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021.
A well-designed 4x4 KM2 island landscape including HQ photoscanned rocks and vegetation, high detailed cliffs and procedural landscape features for easy adjustment.